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Interestingly, Blizzard North also reinvented the roguelike game genre for commercial purposes that later became the game Diablo. Their ideas from roguelike games has been confirmed by Blizzard themselves.
"Nethack was one of many games that inspired the development of Diablo" says Matt Householder, a producer of Blizzard’s upcoming sequel, Diablo II. "Angband was another dungeon-crawl that the Diablo creators admired and played a lot. The Atari coin-op, Gauntlet, and Epyx' Rogue and Temple of Apshai were even earlier inspirations."
http://www.loonygames.com/content/1.28/feat/
But beneath these primitive graphics is a game of such richness and endless variation it usually takes years to master, if at all. On my recent visit to Blizzard North to preview the game company's wildly anticipated sequel to its hit role-playing game "Diablo," Blizzard's designers readily acknowledged their debt to Nethack and other "Roguelikes" -- games of single-player dungeon questing.
http://cobrand.salon.com/tech/feature/2 ... print.html
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Hmm, selbst die Entwickler gebens freiwillig zu....
Der Mond, obwohl kleiner als die Erde, ist weiter weg.