Do, 23. Sep 2010, 12:17
Ich finde, sowohl bei Planescape als auch bei Jagged Alliance 2 (und sicher auch anderen Spielen) lohnen sich die höheren Auflösungen auf jeden Fall. In beiden Fällen hatte ich vor solchen Patches das Gefühl, dass der gezeigte Ausschnitt einfach zu klein, zu eingeschränkt ist. Und so ein Patch "befreit" mich richtig. Bei JA2 reichen 800x600 Pixel, mit 1024x768 wird alles zu klein, jedenfalls auf meinem 19-Zoller.
Und bei Planescape stimme ich absolut dem Artikel zu:
"It’s a mod that’s superficially a wholly aesthetic tweak, but in fact it changes the entire game to a fairly profound degree. The standard compliment and criticism for Planescape is that it’s essentially a novel hiding in games’ clothing. Mostly that’s because of its wonderfully ridiculous slew of text, but partly it’s because, on a technological level, it’s an ugly game. Bear with me before you get angry about that. The blurry pixelisation is one thing, but the greater problem is how little of the world you see – just narrow, blocky slices of screen, each offering only the vaguest sense of where you were. That ever-overflowing text box thus became the player’s focus, and the lavish artwork underneath it so often overlooked.
Playing PST at 1680×1050 thanks to this mod – the pixels not stretched, but rather the game world expanded, a vast amount more of it now visible at any one time – I’m constantly struck by how beautiful it is. It seems less a thing of pixels now, and more like the vast painting it was created as. Particularly, the cursed, sinister city of Sigil is no longer a collection of short, dingy alleyways and squat, disconnected buildings, but this grand expanse of gothic metropolis – bustling with NPC life, sprawling and darkly gorgeous."